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WRO 2020-X, Open Category by Team Legogoa Coderex, Elementary level

The theme is CLIMATE SQUAD MISSIONS and the teams had to come up with ideas on 1. Manufacture locally to avoid transportation 2. Restoring nature’s ability to regulate the climate Team Legogoa researched and found out that its home state #Goa in Country #India had its largest share of carbon emission arising from transport due to import of goods. Vegetables and fruits having the larger share. The Team members Venkatesh Dempo, Vedant Abhyankar and Sai Pranav Gandhi have come up with in automated farming solution to help increase farming in Goa by providing automation running on renewable energy.The farming solution titled ‘Farm3r has multiple components run by an automated bot that is controlled remotely to carry out ploughing and harrowing. The Plant3r carries out sowing as per desired plant to plant and row to row spacing and also performs harvesting.The vegetation thus cultivated due to farming leads to absorption of Carbon Dioxide from Atmosphere. Their solution also he...

Pocket Money Problem

This SCRATCH game was built by me as part of the FOM series i.e. Fear of Maths turning to Fun of Maths as submission to Google Code 2020 submission. This is a simple game to play with Pocket Money to be deposited in piggy banks and learn Algebra. The game helps understand the concept of solving Linear Algebraic equations. First screen explains the problem Second screen provides option to select the money to be deposited in the two piggy banks and solves the problem by listing all the values in a table. Third screen shows the equations for both the piggy banks. Fourth screen uses Coordinate Geometry to plot the graph as per the values of the table from screen two. The answer is in the intersection point of the Iggy values plot and Diggy values a plot The fifth screen provides a Linear Algebraic equation solver which enables user to input values as per ones choice to arrive values for X and Y. View it at scratch.mit.edu

I play with Robots but learn Math and Science the fun way, TEDx Talk

Fear of Math & Science can often make STEM learning a miserable experience for many children and their parents too. Sai Pranav Gandhi, who is hardly 10 years old dispels quite a few myths as he demonstrates how learning Math & Science has become fun for him thanks to Robotics, his favorite play time activity. The talk was recorded in March 2020 at Kala Academy, Panaji Goa during the TEDxPanaji event

Pocket Money Game

I built this game on SCRATCH . This is a simple game to play with Pocket Money to be deposited in piggy banks and learn Algebra. The game helps understand the concept of solving Linear Algebraic equations. First screen explains the problem Second screen provides option to select the money to be deposited in the two piggy banks and solves the problem by listing all the values in a table. Third screen shows the equations for both the piggy banks. Fourth screen uses Coordinate Geometry to plot the graph as per the values of the table from screen two. The answer is in the intersection point of the Iggy values plot and Diggy values a plot The fifth screen provides a Linear Algebraic equation solver which enables user to input values as per ones choice to arrive values for X and Y. View it at scratch.mit.edu

About me

Name: Sai Pranav Gandhi Age: 13 Class: VIII School: Sharada Mandir, Panaji, Goa Achievements: 1. Conducted multiple workshops on LEGO robotics 2. Made presentations to kids on the topic ‘Learning from toys’, the first one was at the age of 6 3. Participating in Lego robotics competitions since 2018. won the ‘Most inspirational team award’ for First Lego League in 2019 and was ranked one of the top national teams for World Robot olympiad in 2019 4. Won the Regional level and National Level championship at the MakeX robotics competition 5. Won the top prize for the MakeinGoa competition in 2020 for building a unique robot. 6. Won multiple awards at school level chess and at academic olympiads. 7. Secured finalists top 5 position at the MIT app Hackathon contest. 8. Secured 7th rank at the Annual Bebras Competition 9. As part of Team Legogoa i have been part of National level winning team at Makex Robotics, second place at

Press Mention

Press mention after TEDxPanaji talk The Navhind Times The newspaper mentions ”The second, and the youngest speaker, was LEGO robotics prodigy, 10-year-old Sai Pranav Gandhi who showcased a few of his interesting inventions. This included a gadget which blows balloons and another which solves the Rubik’s Cube. “For me building these gadgets is enjoyable just like football or even attending a birthday party. All that is required is a desire to learn while having fun,” he said. His engrossing talk got him a standing ovation” oHeraldo Goa Says ”Ten-year-old Saipranav Gandhi, a LEGO robotics prodigy, was the youngest speaker at the event. His appeal to the audience was that robotics is not just for geeks and that anyone with a little help from the internet and a child-like enthusiasm, can be inventive and create.” Goan Observer Says ”The youngest is a Saipranav Gandhi, ten years old child prodigy who’s taken a shine to LEGO robotics, won multiple awards in robot...

Mobile App: Prevention is Greater than Cure

The Mobile App ‘Prevention is Greater than Cure’ P>C was developed by team Legogoa consisting of Venkatesh Dempo and Sai Pranav Gandhi. Its was submitted to the MIT App Inventor Hackathon 2020 In the fight against COVID 19, keeping ourselves healthy and increasing our immunity is the only way to protect ourselves. WELLNESS in Physical, Mental, and Spiritual terms is essential. The statement ‘Prevention is better than Cure’ is so perfect. So we created a unique and innovative concept ‘Wellness quotient’.This app motivates the user to improve his Wellness Quotient through the use of various features in the app like exercises, walking, talking to friends, staying positive, eating healthy etc. Each of these features has been assigned a score and the app calculates the Wellness Quotient based on the scores obtained on each of the features. The user is prompted to improve his Wellness Quotient. And improvement in Wellness Score means improvement in general health leading to better Immuni...