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Press mention for the International success at MAKEX 2022

Report on ‘The Goan’ https://www.thegoan.net/tg-life/%EF%BB%BFmaking-india-proud-goan-kids-play-robot(ic)s-on-international-stage/92358.html Report on TOI Goa https://timesofindia.indiatimes.com/city/goa/goan-students-stand-second-at-international-robotics-event/articleshow/96207801.cms Report on Goa News https://goa.news/goan-students-stand-2nd-at-international-robotics-event

QUA-RETRO

I have built this cool retro-styled Game “Qua-Retro.” The concept behind the game is that I wanted to build a game that one can play on Quarky-like robots. I would like to make a Nintendo switch like console using Quarky. Qua-Retro is a stepping stone towards that goal.  I built this game so that it can be played on multiple devices i.e. computer, mobile and Quarky. Video Description of the Qua-Retro Game While working on this project I realized that each device comes with its own merits, and demerits. I had to handle the following limitations to make the game suitable for Quarky. Quarky has only left and right buttons, no up and down buttons. The display is small and measures only 7×5 LEDs. It has limited coding blocks for the display control. To overcome these problems I used the IR sensors to change sideways buttons to up and down buttons. I designed games suitable for a small screen. I made complex code with the limited blocks available. To make the game playable on the mobile,...

Pocket Money Problem

This SCRATCH game was built by me as part of the FOM series i.e. Fear of Maths turning to Fun of Maths as submission to Google Code 2020 submission. This is a simple game to play with Pocket Money to be deposited in piggy banks and learn Algebra. The game helps understand the concept of solving Linear Algebraic equations. First screen explains the problem Second screen provides option to select the money to be deposited in the two piggy banks and solves the problem by listing all the values in a table. Third screen shows the equations for both the piggy banks. Fourth screen uses Coordinate Geometry to plot the graph as per the values of the table from screen two. The answer is in the intersection point of the Iggy values plot and Diggy values a plot The fifth screen provides a Linear Algebraic equation solver which enables user to input values as per ones choice to arrive values for X and Y. View it at scratch.mit.edu